112 cards found.

True Believer

Creature Human Cleric   2 / 2   {W}{W} (2)

You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.



Color Identity: W,White
Printings:
Onslaught (Rare)

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Unquestioned Authority

Enchantment Aura   {2}{W} (3)

Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.



Color Identity: W,White
Printings:
Commander Legends (Uncommon)

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Vengeful Dead

Creature Zombie   3 / 2   {3}{B} (4)

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Those who don't learn from their deaths are destined to repeat them.



Color Identity: B,Black
Printings:
Scourge (Common)

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Viashino Fangtail

Creature Viashino Warrior   3 / 3   {2}{R}{R} (4)

{t}: Viashino Fangtail deals 1 damage to any target.
"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger."
—Simic research notes



Color Identity: R,Red
Printings:
Ravnica: City of Guilds (Common)

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Vigean Intuition

Instant {3}{G}{U} (5)

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)



Color Identity: G,U,Green,Blue
Printings:
Dissension (Uncommon)

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Wall of Shards

Snow Creature Wall   1 / 8   {1}{W} (2)

Defender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

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Wanderwine Prophets

Creature Merfolk Wizard   4 / 4   {4}{U}{U} (6)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.



Color Identity: U,Blue
Printings:
Lorwyn (Rare)

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War-Torch Goblin

Creature Goblin Warrior   1 / 1   {R} (1)

{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos



Color Identity: R,Red
Printings:
Ravnica: City of Guilds (Common)

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Wirewood Herald

Creature Elf   1 / 1   {1}{G} (2)

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.



Color Identity: G,Green
Printings:
Salvat 2005 (Common)

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Yixlid Jailer

Creature Zombie Wizard   2 / 1   {1}{B} (2)

Cards in graveyards lose all abilities.



Color Identity: B,Black
Printings:
Magic Online Promos (Uncommon)

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Zoologist

Creature Human Druid   1 / 2   {3}{G} (4)

{3}{G}, {t}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"



Color Identity: G,Green
Printings:
Odyssey (Rare)

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No results found.
Bummer

112 cards found.